Common errors — #equilibria
Common errors
Recurring traps from setting up and analysing strategic interactions. Each item is the wrong framing, the diagnostic question, and the correction.
Setting up the game
Conflating “action” with “strategy”
Wrong: “Player 1’s strategies are cooperate and defect.” Diagnostic: Is there more than one decision node, or any private information? Right: A strategy is a complete contingent plan over every information set. In a one-shot game with a single decision, strategies = actions. In a repeated or extensive-form game, strategies are functions of history/type.
Treating a sequential game as simultaneous
Wrong: Writing a normal-form payoff matrix for what is actually an extensive-form game with observable moves. Diagnostic: Does the second player observe the first player’s choice before acting? Right: Use the extensive form and apply backward induction. Normal-form analysis discards the timing information and often produces equilibria that aren’t subgame-perfect.
Forgetting beliefs in incomplete information
Wrong: Solving a signalling game as if both players have full information and computing pure Nash equilibria. Diagnostic: Is any payoff-relevant variable known to one player but not the other? Right: Specify types, prior, and belief updating. Use Perfect Bayesian Equilibrium; require beliefs consistent with Bayes’ rule wherever the equilibrium reaches the information set.
Computing equilibria
Asserting a unique Nash equilibrium
Wrong: “The Nash equilibrium of this 2×2 game is (Cooperate, Cooperate).” Diagnostic: Did you check for mixed-strategy equilibria and coordination failures (multiple pure NE)? Right: Enumerate all pure NE first, then test for mixed-strategy NE via indifference conditions. Coordination games typically have two pure NE plus one mixed NE.
Mixing strategies that aren’t best-responses
Wrong: A “mixed equilibrium” in which a player randomises across actions that have unequal expected payoffs. Diagnostic: Does the mixed strategy’s support contain only actions yielding equal expected payoff against the opponent’s strategy? Right: A player only randomises in equilibrium across actions that are indifferent. Pure best-responses outside the support must yield strictly lower payoff.
Confusing subgame perfection with Nash
Wrong: Treating any Nash equilibrium of an extensive-form game as the solution. Diagnostic: Does the equilibrium prescribe a strategy that involves a non-credible threat in some unreached subgame? Right: Restrict to subgame-perfect equilibria — those that remain Nash in every subgame.
Off-equilibrium beliefs left undefined
Wrong: Writing a PBE that doesn’t specify what the receiver believes at off-path information sets. Diagnostic: Does your equilibrium reach every information set with positive probability? Right: If an information set is off-path, beliefs there are unrestricted by Bayes’ rule — you must specify them and they must be such that the strategy is sequentially rational. Different off-path beliefs can sustain different equilibria; this is why refinements (intuitive criterion, D1, divinity) exist.
Repeated and dynamic games
Discount-factor handwaving
Wrong: “Cooperation is sustainable if players are patient enough.” Diagnostic: What is the exact threshold \(\delta^*\), derived from the deviation payoff comparison? Right: Write the equality between cooperation’s discounted stream and the one-shot deviation gain plus punishment. Solve for \(\delta^*\). State the threshold explicitly.
Trigger strategy without credible punishment
Wrong: “Defection triggers permanent defection by everyone” — without checking that the punishment phase is itself a Nash equilibrium. Diagnostic: Is the punishment strategy profile a Nash equilibrium of the stage game? Right: Verify the punishment is incentive-compatible. Grim trigger works because Nash reversion is itself an SPE; more elaborate punishments (Abreu-Pearce-Stacchetti) need their own verification.
Folk-theorem misuse
Wrong: “By the folk theorem, any payoff is achievable in equilibrium.” Diagnostic: Is the proposed payoff individually rational (above each player’s minmax) and feasible (a convex combination of stage-game payoffs)? Right: The folk theorem says individually rational and feasible payoffs are sustainable, not arbitrary ones. Compute minmax values and the feasibility set before invoking.
Auctions and mechanism design
Revenue equivalence outside its assumptions
Wrong: Citing revenue equivalence between formats with risk-averse bidders, asymmetric value distributions, or correlated values. Diagnostic: Are bidders risk-neutral, values independently drawn from the same distribution, and the lowest-type bidder’s expected payoff zero? Right: Revenue equivalence is a theorem of symmetric IPV auctions with risk neutrality. Deviating along any axis breaks it: under risk aversion, first-price gives higher revenue than second-price.
Truthful bidding in first-price auctions
Wrong: “In a first-price auction with private values, bidders bid their value.” Diagnostic: Does bidding \(v_i\) leave any rent on the table for the winner? Right: Optimal bid-shading: \(b_i^*(v_i) = \mathbb{E}[V_{(n-1)} \mid V_{(n-1)} < v_i]\) in symmetric IPV. Bidders bid the expected second-highest value, conditional on winning.
Confusing VCG with second-price
Wrong: Treating VCG as “second-price auction generalised to multi-unit settings.” Diagnostic: Does the mechanism charge each winner the externality they impose on others? Right: VCG charges winner \(i\) the difference between the welfare others would have obtained without \(i\) and the welfare others do obtain at the optimal allocation including \(i\). In single-item settings this collapses to the second-highest bid; in multi-unit settings it generally does not.
Cooperative game theory
Shapley value vs core membership
Wrong: “The Shapley value is in the core.” Diagnostic: Is the game convex (\(v(S \cup T) + v(S \cap T) \ge v(S) + v(T)\))? Right: Shapley value lies in the core for convex games. In non-convex games it may fall outside; the core may even be empty while the Shapley value still exists.
Empty core misdiagnosed as “no solution”
Wrong: “The core is empty, so the game has no solution.” Diagnostic: Have you considered the nucleolus, kernel, bargaining set, or Shapley value? Right: Many solution concepts coexist; an empty core simply rules out stable coalitional payoff vectors with the strict-domination property. The nucleolus always exists for games with non-empty imputation set.
Statistics and inference inside game-theoretic studies
Treating QRE as a noise model
Wrong: Adding logit noise to Nash predictions to fit experimental data without re-solving for fixed points. Diagnostic: Are your QRE predictions a fixed point of the logit best-response operator, not a perturbation of Nash? Right: QRE is solved as a fixed point of the noisy best-response map. The fixed point can be qualitatively different from any “perturbed Nash” because all players’ noise interacts.
Power calculations after the fact
Wrong: “We didn’t reject; let’s compute post-hoc power to argue the test was insufficient.” Diagnostic: Was the power calculation done before data collection, at the smallest effect size of substantive interest? Right: Power must be planned ex ante. Post-hoc “observed power” is a deterministic transformation of the p-value and adds no inferential content.
Reading and reporting
Equilibrium ≠ prediction
Wrong: Reporting a model’s equilibrium as the prediction for real-world behaviour without acknowledging alternatives. Diagnostic: Did the equilibrium concept assume best-response or rationality your subjects might not satisfy? Right: Distinguish equilibrium as benchmark from equilibrium as point prediction. Behavioural game theory (QRE, level-\(k\), learning) supplies disciplined alternatives.
Strategy ≠ outcome
Wrong: “The Nash equilibrium of this game is the payoff vector \((2, 2)\).” Diagnostic: Did you describe a strategy profile, or just the payoffs at one? Right: A Nash equilibrium is a strategy profile \((s_1^*, \dots, s_n^*)\). The payoff vector \((u_1(s^*), \dots, u_n(s^*))\) is the outcome at that equilibrium, not the equilibrium itself.
See also
- Glossary — formal definitions of the terms used above.
- Cheatsheets — equilibrium concepts at a glance + R idioms.
- Decision Assistant — interactive picker for the right model + solution concept.